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Gamemaker studio 2 layers
Gamemaker studio 2 layers








  1. #Gamemaker studio 2 layers pdf#
  2. #Gamemaker studio 2 layers full#
  3. #Gamemaker studio 2 layers professional#

I've been using game maker for around 5 years.

#Gamemaker studio 2 layers pdf#

At first I was following some PDF tutorials which helped me make my first game (a car that could jump on platforms lol). A friend of mine had introduced me to game maker 8. I started making games during grade 8 before I migrated to a new country.

#Gamemaker studio 2 layers professional#

Modify this camera with simple variables providedĭisclaimer: I am not by any means a professional game maker developer.

gamemaker studio 2 layers

  • One camera to be used anywhere in the game.
  • one persistent object that controls the game.
  • Check, place and remove index of a tileset with scripts.
  • Tile collision script: I personally use tile collision for collisions in my games.
  • This system uses JSON which means, it can be scaled to larger projects a lot easier.
  • Buttons that can be interacted with and modified.
  • Pause Menu: // Add to pause menu with only changing a few variables in its state script.
  • States: // You can add as many states as you'd like.
  • gamemaker studio 2 layers

  • Global variables to refer to layers easier.
  • Aspect ratio and resolution of the game.
  • You can even use this to make slow motion effects! :D.
  • Simple DT and DT_Fixed variables to use across the project.
  • what are you doing? Delta Time is a very important part of making the game fair.
  • If you are not using Delta Time in your game.
  • So here is the template project that could be used for many many new projects, or the ones that already exist. With this template, I can just start working on the mechanics of the game and have a better time. These systems include:Īfter spending a lot of time redoing the same thing for different projects, I decided to make a template that I could use for most of my projects. I make a lot of games and it always takes a long time just to get the basic systems of the game going. I am a video game developer and I have used game maker for more than 4 years. I found deeply nested JSON difficult to deal with inside GameMaker, so I wanted to minimize how many “layers” my data set had.NOTE: Since I am no longer supporting this project, I decided to distribute it for free! I checked these two settings:Ĭhecking these two settings simplifies the structure of the JSON object I’ll be working with inside GameMaker.Īs you can see, leaving this setting unchecked creates another layer of nesting. I used Export Sheet Data to export my items as a JSON object. Some of them are restricted to certain classes, and Google Sheets lets you restrict choices in a particular field to a predefined list of options so you don’t make typos or introduce inconsistencies where you didn’t want them. The items are arranged in rows, and they have a collection of stats. Creating the items spreadsheetįor the items themselves, I created a spreadsheet in Google Sheets. There’s quite possibly a better/easier way to do this than the method I’ve cobbled together here. Note: I’m pretty new to GameMaker, and I’m documenting my findings as I go for future reference and ease of sharing with friends who are also using GameMaker. This feature calls for two separate data structures: one to hold all of the game’s items, and one to hold the items the player has in their possession.

    gamemaker studio 2 layers

    The game itself might have hundreds or thousands of items (in theory), but the player is likely to have just a small selection of the available items in their inventory. – that grant stats and can be won via quests, managed in an inventory, and assigned to individual heroes. I wanted to add the concept of “items” to my game – stuff like swords, armor, etc.

    gamemaker studio 2 layers

    I’ve been building a hobby project in GameMaker Studio 2 for about a month now. In this article: creating a Google spreadsheet of items for my RPG-style GameMaker game, exporting the spreadsheet as JSON, importing the JSON into GameMaker Studio 2, processing the item data into a usable format, and managing the player’s collection of “owned” items.

    #Gamemaker studio 2 layers full#

    Jim Grant, full stack JavaScript developer, lover of esoteric language features and science fiction. Mandi Burley, full stack JavaScript developer, WordPress fixer-upper, and occasional artist. The more frustrating something was, the more likely it is to end up here on this site! Here, we share little discoveries made along the way. A lot happens between “Hello World” and “Supreme Master Programmer”.










    Gamemaker studio 2 layers